Paxtorn
iPF Noob
[Edited: Link to the App Store: http://itunes.apple.com/app/crazy-car-jumping/id867508870 ]
Hello!
I would like to present you my first game made in Unity. Some time ago I thought it would be interesting to combine car jumping competition with a typical ski jumping hill. So was born the idea of the Crazy Car Jumping.
Crazy Car Jumping is a game based on laws of physics, which player should try to exploit or defeat. The goal is simple - get the longest possible jump with your crazy vehicle. Level difficulty and jump distance depends on kind of chosen hill: normal hill, large hill and flying hill. To achieve truly extreme and long jump, you have to properly use physical laws, especially those in the field of aerodynamics.
Available soon on iPhone and iPad and best of all it will be FREE!!
Here is the gameplay trailer:
Fair in-app
By means of our project, we would like also to popularize the idea of "Fair in-app". We do NOT want to use in-apps systems to boost fees infinitely (as is often the case). We believe that this is simply not fair. We would like to make the sum of the charges (if any) does not exceed drastically the price that a similar app would cost in the premium model.
The purchase of a larger amount of coins would therefore be more like a form of support the project (similary to crowdfunding) than a necessity. In addition, the proportions would truly change in favor of the user, for example for $0.99 the player would get 200 000 units of virtual currency and for $8 even 80 000 000 units of virtual currency. All additional content like more vehicles, hills and upgrades could be purchased for coins obtained from jumping and ranks achived in the competitions.
What do you think about it?
[Edited: Link to the App Store: http://itunes.apple.com/app/crazy-car-jumping/id867508870 ]
Hello!
I would like to present you my first game made in Unity. Some time ago I thought it would be interesting to combine car jumping competition with a typical ski jumping hill. So was born the idea of the Crazy Car Jumping.
Crazy Car Jumping is a game based on laws of physics, which player should try to exploit or defeat. The goal is simple - get the longest possible jump with your crazy vehicle. Level difficulty and jump distance depends on kind of chosen hill: normal hill, large hill and flying hill. To achieve truly extreme and long jump, you have to properly use physical laws, especially those in the field of aerodynamics.
Available soon on iPhone and iPad and best of all it will be FREE!!
Here is the gameplay trailer:
Fair in-app
By means of our project, we would like also to popularize the idea of "Fair in-app". We do NOT want to use in-apps systems to boost fees infinitely (as is often the case). We believe that this is simply not fair. We would like to make the sum of the charges (if any) does not exceed drastically the price that a similar app would cost in the premium model.
The purchase of a larger amount of coins would therefore be more like a form of support the project (similary to crowdfunding) than a necessity. In addition, the proportions would truly change in favor of the user, for example for $0.99 the player would get 200 000 units of virtual currency and for $8 even 80 000 000 units of virtual currency. All additional content like more vehicles, hills and upgrades could be purchased for coins obtained from jumping and ranks achived in the competitions.
What do you think about it?
[Edited: Link to the App Store: http://itunes.apple.com/app/crazy-car-jumping/id867508870 ]
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