I am developing a game & need info on:
Whats the highest polygon count / trices per frame an ipad / ipad 2 can handle?
Simply put.. the answer to your question is hard to answer... It depends on a number of factors that are running in the game.
- the game engine
- models, poly count is an issue,
- textures, how big and how may textures do you have,
- alpha, how much alpha blending is being computed on the screen,
- animation,
- ai,
- shadow, etc....
- how much crap is going on in the screen at the same time.
the list goes on, and this coming from an artist point of view, programmers will add their crap to the list also.
Like massimo mentioned,
look at App Store lite versions!
download lots of free 3d games and study them for what is going on, then you will have a better idea of the types of things the iPad/iPad2 is capable of...
I could go on, but the short answer to the question is, there is no answer, there is just you looking at as much content as possible and making up your decision as to how to proceed with your game..