Geez...let it rest will ya.
Honestly it's all in your head.......
Your iPad 3 still does exactly what it was designed to do and is same as when you purchased it. Working flawlessly.
Why did you purchase it to begin with? Because it fit your needs and requirements. Has that changed in the last day since the release of the iPad 4?
NO!
Time moves on.....and so does technology. Get over it. :thumbs:
I think it is natural to be upset and am in the club myself. I had thought my investment last March would have me be the high end target for apps for a year. That is not an unreasonable belief based on the refresh cycles in the past. Now app developers who build high end apps (e.g. games) will focus on the much more capable chip that is in the iPad4 and be less worried about iPad3 performance - especially since iPad3 had such a short run. I just hope that I don't end up having to sacrifice retina resolutions to be able to to play new games without experiencing a slow downs.
-Greg
PS - I am also feeling burnt by the money grab that the over priced lightening cables and converters have turned into. I think they are going to make a another fortune from this cable transition and are really sticking it to loyal customers.
EDIT: Just saw on another thread that you bought yours 3 weeks ago and are not upset. You are a better person than me if you are OK with that. Especially since you could probably exchange it if you wanted to.
Won't even bother to argue the whole lightning cable issue, because I don't have any proof that they are doing the right thing by dumping the 30 pin connector. Even though my gut instinct is to say "Thank goodness they dropped that monstrosity finally".
But your premise that developers will only be building games for the iPad 4, is so far off base it isn't even funny. In fact it is exactly the opposite situation. The iPad 2 and iPad 3 currently make up the bulk of ownership for developers to target. That means every game has to be tested on the iPad 2 to reach the largest possible audience. Otherwise they are cutting into their own profit margins for absolutely no reason. Developers won't even consider targeting an iPad 4 only application for at least 6 months so that they can get enough units in consumers hands to justify the man power and budget to begin with.
*SNIP* Being able to play games at the highest settings. It will not take long before apps are optimized (e.g. work better) for iPad2/mini for 1024x768 gaming and iPad4 for retina. When I see that a game has better features/graphics for the iPad 4 (optimized for iPad 4) and I have the iPad 3 then I feel like I'm missing something. I promise you that apps will be optimized for iPad 4 very quickly - especially those games where it is just a matter of tweaking some settings in the game engine. The problem is that it really is too soon to upgrade so I'll have to live with that. Hopefully it will make me a better person.
why do they want more CPU and GPU power? There in-lies the rub and what you are concerned with. The amount of AI (artificial intelligence) and how many different 3D objects built with multiple polygons that are independently textured is limited strictly by the amount of time between each screen refresh. The more horsepower the more you can do.
In that regard, they have to code for the iPad 2 and Mini which are both A5 CPUs. That means anything they can run, the iPad 3's A5X and iPad's 4 A6X can run without any issue. Heck for that matter, the iPhone 4S and 5 are compatible with that design criteria.
Now app developers who build high end apps (e.g. games) will focus on the much more capable chip that is in the iPad4 and be less worried about iPad3 performance - especially since iPad3 had such a short run.
Ah, I see where your confusion stems from and I have very good news for you.
All applications written for the iPad (every version ever made) are designed for 1024x768 only. There are NO apps that are designed for 2048x1536. It is currently impossible because the iOS SDK doesn't allow it. Now you are asking how do retina apps work. Easy. The developer provides two sets of graphics (hence the average app size growing by 16%). One set for 1024x768 and a second set at 2048x1536. They do that by providing a graphic asset with two different names. So pumpkin.png is the 1024x768 version and [email protected] is the 2048x1536. The developer doesn't have to change a single line of code to make this work. He simply calls for the asset pumpkin and iOS looks at which device it is running on to pick the graphic. And yes this applies to all iOS devices.
Now with that in mind, why do they want more CPU and GPU power? There in-lies the rub and what you are concerned with. The amount of AI (artificial intelligence) and how many different 3D objects built with multiple polygons that are independently textured is limited strictly by the amount of time between each screen refresh. The more horsepower the more you can do.
In that regard, they have to code for the iPad 2 and Mini which are both A5 CPUs. That means anything they can run, the iPad 3's A5X and iPad's 4 A6X can run without any issue. Heck for that matter, the iPhone 4S and 5 are compatible with that design criteria.
Hope that elevates some of your worries.
Welcome back Skull, haven't seen you in a while.