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Infinity Blade Rakes in Over $30 Million

Maura

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Epic Games and its development studio ChAIR have just announced some staggering figures that point to the astonishing success of their Infinity Blade iOS franchise, which has proved to be one of the first classic games of the iOS era. In just one year since the original Infinity Blade game was released, its earnings have exceeded $30 million, and at the same time the staggering success of the series has created significant licensing interest in the Unreal Engine 3 technology from developers around the world. And that was just the beginning, as Epic now reveals that Infinity Blade II has raked in net earnings of more than $5 million in the one month since its release on December 1, 2011, which is a figure that the first game took three months to achieve. Additional franchise extensions include Infinity Blade: Awakening, a digital novella from best-selling author Brandon Sanderson, Infinity Blade: Original Soundtrack, featuring original music from the games, and Infinity Blade FX, a big screen, coin-op version of Infinity Blade now featured in arcades nationwide.

“The success of the Infinity Blade franchise is testament to our talented team who is devoted to making games we want to play, all while using Unreal Engine technology to redefine what is expected from games on iOS devices,†Epic Games President Dr. Michael Capps said. “We have so much more in store for players, and will continue to make great content for Apple’s evolving platforms.â€

Click here to download Infinity Blade II for $6.99: Infinity Blade II for iPhone 3GS, iPhone 4, iPhone 4S, iPod touch (3rd generation), iPod touch (4th generation) and iPad on the iTunes App Store

Source: Epic Games Inc
 
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I purchased the first game but found it repetitive. Either that or I'm doing it wrong. It feels like the game goes through 7-9 guys then you get killed and it starts at the same place. Is that how this game is supposed to be?
 

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