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Big Business - game discussion

Depends on what buildings you have... good money-making items include muffins, cookies, or candy at the confectionary plant, cheese, yogurt, or chocolate milk at the dairy factory, belts at the weaving factory, or chairs at the furniture factory. Fruitcakes and coconut flakes from terminal drops are also very good.

Well, I do not see cookies, for example as a good money machine. Ypu have to produce 2 milks and 2 flour, which takes some time - but could be sold at 2*420 + 2*450, on top of that, production cost is 170, so input is 1.910, and you can sell it after 1 hours work for 2.035 = a value-add of merely 125. In comparison you make 160 profit on 1 milk for 2 minutes.

Muffin is somewhat better 1 flour at 450 + 1 fruit at 400 + production cost of 160 = 1.010. After 10 minutes you can sell it for 1.495 giving you a value-add 485.
 
Well, I do not see cookies, for example as a good money machine. Ypu have to produce 2 milks and 2 flour, which takes some time - but could be sold at 2*420 + 2*450, on top of that, production cost is 170, so input is 1.910, and you can sell it after 1 hours work for 2.035 = a value-add of merely 125. In comparison you make 160 profit on 1 milk for 2 minutes.

Muffin is somewhat better 1 flour at 450 + 1 fruit at 400 + production cost of 160 = 1.010. After 10 minutes you can sell it for 1.495 giving you a value-add 485.

You don't take into consideration the fact that very few people would waste their lives making 2 min items for hours. It is not fun and it is suitable only for level 4 players. For me 1-2 hour production is optimal. I don't bother with 15 min any more (unless it is for the ship) although tortillas and apple pies used to be my favorites. Still, highly recommended if one has time for 15 min items. Sombrero and Bakery are the best premium industrial buildings ever. Must have, period.
I would also recommend the food plant items as a good money-making strategy for the people who live in Realville. Especially cakes.
I mourn the loss of cottage cheese.

{Summerville, the head honcho - Elloriana, lvl 61, Charleston, SC}
 
What I'm I missing here? 2 cacao beans = 1200 coins!

{City: Arcadia} {Player Name: Alcimedes} {Level 64} hammers, hammers & more hammers
 

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What I'm I missing here? 2 cacao beans = 1200 coins!

{City: Arcadia} {Player Name: Alcimedes} {Level 64} hammers, hammers & more hammers

My Milling Plant doesn't have that :-(

:-) City: MegVille Player: MegFree1013 Level: 37 Need: Trowels From: Chicago, Illinois :-)
 
What I'm I missing here? 2 cacao beans = 1200 coins!

{City: Arcadia} {Player Name: Alcimedes} {Level 64} hammers, hammers & more hammers

I had the cacao powder in the milling plant and now it's gone. Does it still show in your milling plant?


Player. Una1. City. Sunnycity. Level 52 need flowerbeds and fountains for ingrate achievement
 
What I'm I missing here? 2 cacao beans = 1200 coins!

{City: Arcadia} {Player Name: Alcimedes} {Level 64} hammers, hammers & more hammers

You'd actually make a loss in making cacao powder. You'll get more by just selling the cacao beans.


Player. Una1. City. Sunnycity. Level 52 need flowerbeds and fountains for ingrate achievement
 
You don't take into consideration the fact that very few people would waste their lives making 2 min items for hours. It is not fun and it is suitable only for level 4 players. For me 1-2 hour production is optimal. I don't bother with 15 min any more (unless it is for the ship) although tortillas and apple pies used to be my favorites. Still, highly recommended if one has time for 15 min items. Sombrero and Bakery are the best premium industrial buildings ever. Must have, period.
I would also recommend the food plant items as a good money-making strategy for the people who live in Realville. Especially cakes.
I mourn the loss of cottage cheese.

{Summerville, the head honcho - Elloriana, lvl 61, Charleston, SC}

Indeed - and what I point out here is that the item you can produce in 10 minutes is more profitable, than what you produce in 1 hour. But you do not have to do it every 10 minutes - it is still way better to make a muffin than a cookie.....
 
You'd actually make a loss in making cacao powder. You'll get more by just selling the cacao beans.


Player. Una1. City. Sunnycity. Level 52 need flowerbeds and fountains for ingrate achievement

Yep - which is also the case for products made in the electronics factory. Wich again proves my old point about value-add!
 
Yep - which is also the case for products made in the electronics factory. Wich again proves my old point about value-add!

Don't have the electronics factory yet. Not planning to buy it unless I need it for the ship,which might still be a long way away as still upgrading other factories. Taking so long to accumulate the coins for the upgrades.

Player. Una1. City. Sunnycity. Level 52 need flowerbeds and fountains for ingrate achievement
 
What I'm I missing here? 2 cacao beans = 1200 coins!

{City: Arcadia} {Player Name: Alcimedes} {Level 64} hammers, hammers & more hammers

Not 2 cacao beans, just 1 but still ridiculous. You can sell 1 bean for 1695 coins. Or you can spend 300 more coins and sell cacao powder for 1200. You lose time and several hundreds coins with every transaction. Who in their right mind would do it? I'll tell ya.
This is a VIP item. Also, cacao powder is going to be a new contest item, for the most adventurous. And you just wait for a "wonderful opportunity to build XYZ for 99 eclairs and 128 cacao powder."

{Summerville, the head honcho - Elloriana, lvl 61, Charleston, SC}
 
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Not 2 cacao beans, just 1 but still ridiculous. You can sell 1 bean for 1695 coins. Or you can spend 300 more coins and sell cacao powder for 1200. You loose time and several hundreds coins with every transaction. Who in their right mind would do it? I'll tell ya.
This is a VIP item. Also, cacao powder is going to be a new contest item, for the most adventurous. And you just wait for a "wonderful opportunity to build XYZ for 99 eclairs and 128 cacao powder."

{Summerville, the head honcho - Elloriana, lvl 61, Charleston, SC}

Ah yes, only 1.

Anyway, it has now disappeared from my Mill.

{City: Arcadia} {Player Name: Alcimedes} {Level 64} hammers, hammers & more hammers
 
Indeed - and what I point out here is that the item you can produce in 10 minutes is more profitable, than what you produce in 1 hour. But you do not have to do it every 10 minutes - it is still way better to make a muffin than a cookie.....

Not really. If I am going to order ONE item and collect profit in one hour, I will order a cookie, not a muffin. I can sell muffin for 1495 and cookie for 2035. Cookie wins. That was my point. The best illustration is overnight production: you order cacao, not grain, meat, not milk, books, not poly. Value-add has nothing to do with this strategy.

{Summerville, the head honcho - Elloriana, lvl 61, Charleston, SC}
 
Ah yes, only 1.

Anyway, it has now disappeared from my Mill.

{City: Arcadia} {Player Name: Alcimedes} {Level 64} hammers, hammers & more hammers
Are you sure? I still have it.



image-2060618304.webp


Edit..... Just accidentally ordered cacao powder, lol... Instead of flour.

{Summerville, the head honcho - Elloriana, lvl 61, Charleston, SC}
 
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Not really. If I am going to order ONE item and collect profit in one hour, I will order a cookie, not a muffin. I can sell muffin for 1495 and cookie for 2035. Cookie wins. That was my point. The best illustration is overnight production: you order cacao, not grain, meat, not milk, books, not poly. Value-add has nothing to do with this strategy.

{Summerville, the head honcho - Elloriana, lvl 61, Charleston, SC}

I agree. Since most of my days include 8-10 hours at work and 6-8 hours sleeping, I've focused my production around items that take 3-6 hours, since they generally have higher net profit.
 

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