SweetPoison
iPF Noob
freebirdforever said:I use it everyday at work. ~ Really? Edited by Moderator ~
Remember where i work?
You are forgiven.
freebirdforever said:I use it everyday at work. ~ Really? Edited by Moderator ~
Remember where i work?
SweetPoison said:You are forgiven.
paulyeo11 said:I think iphone phone app is sure better, but I still like to try Andorra OS as in some area Andorra OS is better like play mov file abs support fresh.
I think iphone phone app is sure better, but I still like to try Andorra OS as in some area Andorra OS is better like play mov file abs support fresh.
dbeth said:I have an Android phone and my new iPad, and to be honest, the ONLY thing I would like from the Android OS is the ability to customize my screens with widgets and the placement of my icons. Outside of that, I enjoy both iOS and Android equally.
Mountainbikermark said:Is that a case of spell check gone awry?
Consider the following hypothetical.
You have two comparable devices each designed to perform a particular task (like opening an application). Over a set of, say, ten trials one device averages 3 seconds to perform the task, varying between 2.9 and 3.1 seconds. The second device averages 2 seconds to perform the same task, varying between 1 and 4 seconds.
Which device has better performance? Which is faster? Which would you rather use? Studies have long indicated that most users believe the first device demonstrates better performance, is faster, and is preferred.
In short, consistency trumps performance at least from the point of view of perceptions.
The comparison is important in comparing the true multi-tasking and greater customizability in the Android environment compared to the pseudo-multitasking and much more limited customizability in iOS environment. The former is much more subject to variability depending on the tasks the OS is being asked to perform. Apple has apparently decided to limit both multitasking capabilities and the ability of a user to customize their experience in order to maintain the highly predictable (i.e. "smooth") performance of their devices. Thus, Android's "widgets" don't exist in iOS devices. Notifications are much less robust. Multi-tasking is limited to a few favored apps. By the same token, however, iOS users are less tempted to use "task killers." Even when Android devices out-perform their iOS counterparts, users may find the inherent variability in performance to suggest something is wrong with their device.
But it is not just that consistency trumps performance. Consistency is a valid measure of performance.
The notion of "limited customizability" also has to be looked at in a larger context. I recently watched a video podcast devoted to Android products. One host had spent hours rooting the phone and finding and installing apps that ultimately were similar in function to what you get with the iPhone out of the box. In the end, this may make for a better experience for some users, but I wonder how many Android customers go through theses extra steps. I also wonder how many iOS users jailbreak their phones, vs those who never bother.
Consider the following hypothetical.
You have two comparable devices each designed to perform a particular task (like opening an application). Over a set of, say, ten trials one device averages 3 seconds to perform the task, varying between 2.9 and 3.1 seconds. The second device averages 2 seconds to perform the same task, varying between 1 and 4 seconds.
Which device has better performance? Which is faster? Which would you rather use? Studies have long indicated that most users believe the first device demonstrates better performance, is faster, and is preferred.
In short, consistency trumps performance at least from the point of view of perceptions.
The comparison is important in comparing the true multi-tasking and greater customizability in the Android environment compared to the pseudo-multitasking and much more limited customizability in iOS environment. The former is much more subject to variability depending on the tasks the OS is being asked to perform. Apple has apparently decided to limit both multitasking capabilities and the ability of a user to customize their experience in order to maintain the highly predictable (i.e. "smooth") performance of their devices. Thus, Android's "widgets" don't exist in iOS devices. Notifications are much less robust. Multi-tasking is limited to a few favored apps. By the same token, however, iOS users are less tempted to use "task killers." Even when Android devices out-perform their iOS counterparts, users may find the inherent variability in performance to suggest something is wrong with their device.
One host had spent hours rooting the phone and finding and installing apps that ultimately were similar in function to what you get with the iPhone out of the box. In the end, this may make for a better experience for some users, but I wonder how many Android customers go through theses extra steps.