Yep, I think you're spot on there. Cutting it right down to the second, and assuming every single drop was a double confetti drop, you'd only be able to accumulate 370 batches of confetti in an 8 hour time slot, by my reckoning.
Steve
Player name: SteveGPI
City name: Hanham
My energy takes 3 minutes for each point to replenish. So a full bar takes 25x3 mins = 75 mins or 1 hr 15 mins.
In an 8 hour period there are 480 minutes. 480/3 = 160 energy points (assuming the energy is empty at the start because its been used in the previous 8hr slot)
I haven't had a double confetti fall yet that I'm aware of, maybe I'm the exception.
You can refill energy for 6 city credits
400-160 = 240 energy to buy
240/25 = just under 10 so for 60 city credits you can get a big prize.
Hmmm. Now don't get me wrong, the game is free and has provided me with hours of entertainment during recuperation after a series of operations after an accident. I have also purchased a few city credits over the last 12 months or so. However, I have already spent more than I would spend buying a brand new top charting XBox/PS3 game so I feel I have contributed to GI development costs.
However, I feel ripped off. Why? Because GI provides impossible challenges. I was very disappointed with the port challenge. I worked very hard to complete the challenge within the time frame but it took me over 2 weeks to collect all the steel details. I may be wrong but think anybody that did succeed within the time limit only did so because they found and made use of the bug with steel details and the taxi.
If a game is continually misleading (unrealistic deadlines, bugs, impossible to find artefacts) then the pleasure of playing is quickly eroded. a case in point is that I have been trying to collect suitcases for three days. I got one almost immediately and then nothing since.
Maybe I will just spend more time on Candy Crush Saga (Now there's an addictive game)